1. What are the controls to your game? How do we play?

There are no controls to my game. Click the play button at the top middle.

2. What creative additions did you make? How can we find them?

First, added low-poly 3D mushroom assets that I had readily made for the boxes to bounce off of. I then added two new scripts to my scene. I added a script called ObjectSpin that allowed my 3D golden mushroom to spin in place, and it included an exposed speed parameter. The other script is called MushPosition, and this script allows you to choose a target object or position for a GameObject to chase, and it also includes an exposed speed parameter.

3. Any assets used that you didn't create yourself?

Just the default cube.

4. Did you receive help from anyone outside this class?

Other than the creators of the tutorials I followed, no.

5. Did you get help from any AI Code Assistants?

No, I did not.

6. Did you get help from any online websites, videos, or tutorials?

Yes, I got help for the ObjectSpin script from this video from Hackington's Code School (

), and I got help on how to make objects track one another from this website and script, that I nearly followed exactly, except for I used my own physics material and I changed the engine parameters as needed. (https://payhip.com/UnityCoderz/blog/unity-tutorials/unity-change-3d-object-color-on-collision).

7. What trouble did you have with this project?

I had trouble getting the mushroom objects to track to the golden mushroom. I realized that I had to play more with the drag value of the rigidbody component to help the standard mushrooms track properly.

8. Is there anything else we should know?

Nope

Published 21 days ago
StatusReleased
PlatformsHTML5
Authorkarkylu

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